Robo Rumble

Robo Rumble

Robo Rumble

Robo Soccer
Robo Soccer
Robo Soccer
"Robo Rumble" promises an unforgettable experience for competitors and spectators alike! Teams will go head-to-head, showcasing their engineering skills and strategic prowess as they fight for dominance and the coveted title of champion.

"Robo Rumble" promises an unforgettable experience for competitors and spectators alike! Teams will go head-to-head, showcasing their engineering skills and strategic prowess as they fight for dominance and the coveted title of champion.

"Robo Rumble" promises an unforgettable experience for competitors and spectators alike! Teams will go head-to-head, showcasing their engineering skills and strategic prowess as they fight for dominance and the coveted title of champion.


Participate Now

Ticket Price: ₹299

Ticket Price: ₹299

Participate Now

Ticket Price: ₹299

Rulebook
  1. Introduction:-

Welcome to the Robo Rumble Competition! This rulebook outlines the guidelines and regulations for participating teams. Robot Soccer Battle is a fascinating blend of technology, engineering, and sportsmanship. Teams will design and build autonomous robots to compete in soccer matches on a specially designed arena.



  1. Eligibility:-

  • The competition is open to all students currently enrolled in 11th/12th of any school or undergraduate/postgraduate programs at any college or university.(Candidates must carry their university/school ID Cards for verification purposes)

  • Participants can compete as a group of Max 4 participants only .

  • Participants must register before 20th November,2024.

  • This fee covers both your General Access ticket (for the competition day) and the competition fee. 




  1. Competition Format:-

  • Time duration of the matches will be the referee's call.

  • A team may call for a 1-minute timeout per match to repair any damaged bots·

  • Tournament styles will be notified on the event day depending on the number of teams. Eg: LEAGUE, ELIMINATION OR ROUND ROBIN.




  1. Rules and regulations:-

1) Arena

  • The soccer field will be a flat surface with clearly marked boundaries.

  • The dimensions of the soccer field will be 3 x 2 meters.

  • The field will be marked with lines to denote the penalty area and the fight area.

  • Goals will be placed at each end of the field.

  • The field will be equipped with sensors to assist in determining the position of the robots.



2) Match Rules

  • Matches will be played between two teams, each consisting of one robot.

  • The team with the most number of goals at the end of regulation time wins the match.

  • Each team is allowed one timeout per half, lasting no longer than 1 minute.

  • game will result in disqualification.

  • Robots must not obstruct opDuring timeouts, teams can adjust their robots or strategies but cannot physically interact with the robots.

  • Each team is allowed to take a 1-minute timeout during each of their matches.

  • During this timeout, any mechanical/electrical issues are allowed to be fixed by any 2 members of the team within clear view of the judges/referees/organizers.

  • (Change of batteries is allowed during half-time).

  • If the team is not able to return the bot(s) onto the arena ready for the remainder of the match within this time, they will be disqualified.

  • The match will be played similar to a game of football/soccer, with 1 bot. Each goal scored=1 point.

  • If a robot is thrown out of the arena, the match will be paused, and a restart will occur.

  • Robots cannot win by damaging their opponents. A foul will be given to the defaulting team if it does intentional, tangible damage to the opponent bot(s).

  • If a bot gets stuck inside the arena / to another bot, the match will be paused, and the bot(s) will be released. A restart will follow.

  • After a goal, a restart will occur, and advantage will be given to the team which has conceived the goal.

  • If the ball remains stagnant for more than 15 seconds during the match, the match will restart.



3) Gameplay Rules

  • Robots must start each match behind their own line.

  • The match begins with a kickoff from the center circle.

  • Players must not make physical contact with the robots during matches.

  • Robots are not allowed to leave the field during gameplay.

4) Robot Behavior

  • Robots must exhibit fair play and sportsmanship during matches.

  • Any deliberate attempts to damage opponents' robots or manipulate the opponents' robots or prevent them from playing the ball.

  • Teams must ensure that their robots' programming complies with the rules and regulations of the competition.



  1. Robot Specifications:-

  • SIze:-

    • Each team must design and build their own robots.

    • The robot's dimensions must not exceed 30 cm x 30 cm x 30 cm (length x width x height) with 10% tolerance.

    • The weight of the robot must not exceed 5 kg with 5% tolerance.

    • Robots must not include any components that could cause harm to other participants or damage the arena

  • Mobility:-

All robots must have easily visible and controlled mobility.

1) Methods of mobility include:

• Rolling (wheels, tracks or the whole robot).

• Non-wheeled (no rolling elements in contact with the floor and no continuous rolling/cam operated motion)

 

 

 

2) Mobility methods that are NOT allowed:

• Flying mechanisms are not allowed.

• The robots should not secure themselves on the match surface by using suction cups, sticky threads, glue etc

   - Robot Control Requirements:-

  •  The robot can be controlled through wires or wirelessly by any means.

  • Control must be exhibited over all its functions and positions. Although autonomous functions within the botare acceptable, the controller must be able to remotely disable or override these functions at any time with a manual emergency stop.

  • The team must have at least a four-frequency wireless remote-control circuit or two dual control circuits to avoid frequency interference with other teams. Cases of any interference in the wireless systems will not be considered for rematch or results. The defaulting team(s) shall be given a loss.

 

  • Battery and Power:

The machine must be powered electrically. Onboard batteries must be sealed, immobilized-electrolyte types (ex-gel, NiCad, NiMH, dry cells). Although in case of wired bots, batteries can be offboard. The maximum voltage between any 2 points on the bots will be 24V, with both AC and DC power can be supplied to the bots.

• Participants must protect the battery terminals from a direct short causing battery fire, failure to do so means direct disqualification.

• Change of battery will not be allowed during the match.

• Bots should have a manual disconnect emergency switch to cut power to the bot.

 

 

 

 

 

  • Pneumatics:

 

  • A robot can use pressurized non-flammable gasses to actuate pneumatic devices. Maximum outlet nozzle pressure should be no more than 6 bar.

  • Participants must be able to indicate the system pressure with an integrated or temporarily fitted pressure gauge.

 

  • Hydraulics:

- Hydraulics in any form are not allowed.

 

 

  • Kicking Systems:

    • Kicking systems are not allowed.

    • Following mechanisms can NOT be used:

• Liquid projectiles, inflammable liquids

• Mechanisms causing invisible damage (Electrical weapons, RFID jamming weapons etc.). Mechanisms Causing entanglement/damage to the opponent.

• Any types of mechanisms which hold the ball (only dribbling is allowed).






  1. Judging criteria:-

  • Matches will be judged based on the number of points, overall gameplay, and adherence to the rules.

  • Judges may award bonus points for creativity, innovation, and exceptional performance.

  • The decisions of the judges are final and binding.

NOTE: A robot winning in a round doesn't guarantee its entrance into the next. If the judges find the winning robot incompetent to enter the next round, it may get disqualified. Judges can disqualify both the robots of a match as well.

A. Event Specific Terminology:

·   Disabled: A robot is not functioning correctly due to either an internal or external malfunction.

·   Damaged: A bot has tangible damage caused to it by the opponent intentionally.

·   Foul: If a bot breaks any of the relevant rules mentioned, the team will be given a warning, i.e. a foul. A restart will occur afterwards.

·   Forfeit: If a bot breaks any of the relevant rules mentioned, the team will be given a loss.

·   Note that 3 fouls in a match shall lead to a Forfeit as well.

·   Restart: Bots shall be returned to their starting positions (on their sides of the arena). The ball shall be returned to the center as well. Restarts will occur after relevant incidents mentioned in the rulebook, as well as the start of the game/after a goal.

·   Disqualification: If a team breaks any of the relevant rules mentioned, they won’t be allowed to compete further in the tournament.

·   Radio Interference: If at least one robot becomes uncontrollable due to the effect of the opponent’s remote-control signal. Any deliberate interference is not allowed.




  1. Code of conduct:-

  • Robots must pass safety checks.

  • No harassment, cheating, or tampering with other robots.

  • Respect weight/size limits

  • Participants must maintain the decorum of the competition.

  • Participants are expected not to exhibit any kind of disrespectful behavior with the volunteers/referee/organizers at any cost. Such behavior will lead to disqualification.



  1. Prizes and Recognition:-

  • Prizes will be awarded to the winners, including cash prizes.

  • Winners will also receive Participation or winning certificates on their registered Mail Id's.

  •  Audience’s Favorite : Special recognition, exclusive merchandise, and a feature on the university’s social media.

  • Top participants may be invited to display their work in future university events or exhibitions.



  1. Organiser’s Rights:-

  •  The organizers’ reserve the right to disqualify any participant found to be in violation of the competition rules or guidelines.

  • The organizers’ decisions regarding the competition, including judging and prize allocation, are non-revocable and binding.

  • Organizers’ reserve the right to use parts of your performance videos and pictures for marketing purposes



  1.  Amendments:-

  • The organizers reserve the right to amend or modify the competition rules and guidelines as necessary, with any changes communicated to participants in a timely manner that is 1 day prior to the competition.



By participating in The Robo Rumble, participants agree to abide by the rules and guidelines outlined in this rulebook and any additional instructions provided by the organizers. Gear up, strategize, and let your robots do the talking—because in Robo Rumble, every move counts and every goal brings you closer to greatness!

Contact Info

support@damru.rishihood.edu.in

Rishihood University, Sonipat, 131021, Haryana, India.

© 2024 All rights reserved.

Contact Info

support@damru.rishihood.edu.in

Rishihood University, Sonipat, 131021, Haryana, India.

© 2024 All rights reserved.

Contact Info

support@damru.rishihood.edu.in

Rishihood University, Sonipat, 131021, Haryana, India.

© 2024 All rights reserved.